script 1: ------------ local args = { [1] = -100000000000, -- dont use math.huge it will make your points negative [2] = 8 } game:GetService("ReplicatedStorage").GameValues.SendItem:FireServer(unpack(args)) script 2: ------------ game:GetService('RunService').RenderStepped:connect(function() local player = game.Players.LocalPlayer local top = game:GetService("Workspace").TowerSpawn.TowerTop.EndingButton.TipTop.go firetouchinterest(top, player.Character.HumanoidRootPart, 0) firetouchinterest(top, player.Character.HumanoidRootPart, 1) if player.PlayerGui.RewardGui2.Enabled == true then player.PlayerGui.RewardGui2.go.PointsSend:FireServer() end end)